Rigging and Maya Technical Skills 2012 - Fri 12 Oct 2012

I am a rigger / scripter / programmer working currently in Maya writing plugins 
and tools, I am currently using mostly MEL and python to create my tools. 

This is a working in progress video of a rigging tool I am developing, it is 
intended to be a complete framework which will allow continuous addition of 
modular components which can be combined to create almost any type of rig.

The main structure is now complete and I will begin to populate the tool with 
more modules. Work on deformation tools will follow shortly which I will base 
on some existing free scripts but will integrate seamlessly into my project.



All the code for this project is in my github account


Rigging and Maya Technical Skills - Fri 12 Oct 2012

I have 2 years experience as a rigger / scripter working in Maya writing 
plugins and tools, I am currently using mostly python to create my tools. 
I also have a very strong proficiency with MEL.

Show Reel breakdown:

0:00 - 01:20 MEL customizable rig

01:20 - 02:15 Python muscle system

02:15 - 03:15 MEL Gobby rig

03:15 - 04:05 Python Flocking script / tool

04:15 - MISC Colon rig